NABET, NABET 2019 Conference

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USING GAMIFICATION TO DEVELOP STUDENT LEARNING IN INTRODUCTORY ACCOUNTING COURSES
James Meersman

Last modified: 2019-09-02

Abstract


This paper examines previous studies related to the use of gamification within the classroom to drive student learning. Specifically, this analysis will reflect current practices surrounding games utilized for enhanced learning strategies in introductory accounting courses. These resources will be further tested through the implementation of a newer accounting game that can be implemented both within and outside of the classroom of an introductory accounting course. This game was developed and implemented in various ways throughout the majority of a traditional semester long course that primarily targets business students in their first year of study at the collegiate level. The game went through a variety of changes over time and is still going undergoing additional developments based on student feedback and instructor observation. The game was designed to be played in groups of 3-5 people in minimal periods of time ranging from 10-20 minutes.


Keywords


Gamification; Journal Entries; education; collaboration; Monopoly; Financial Statements;